www.davesanimation.com © ~ David Campbell
I am an experienced animator who has worked for nine years in the games industry, and a year in advertising. All of my experience has involved demonstrating strong knowledge of animation software and pipelines, and helping animation function in tandem with other project departments such as design and code, to create a great final product.
The Imaginati Studios (June 2016 - present) - Cinematic Animator and Cinematic Artist
(2018) Upcoming VR Title (Title to be announced)
(2017) Planet Of The Apes: Last Frontier - Playstation 4, Xbox One & PC
- Provided extensive motion capture cleanup (as well as hand-keyed animation) for an animation pipeline that used Motionbuilder, Maya and the Unreal Engine.
- Worked with the Cinematic Director, using Unreal Sequencer to create in-game cinematics. Tasks included setting camera angles and animation to best tell the story of a given scene, with cutting and editing inside Sequencer.
Pixel Hero Games (May 2012 – May 2016) - Animator
(2015) Eisenhorn: Xenos – iOS & PC
(2013) Spiral: Episode One – iOS
-Provided all animation for the above projects, including both keyframe and motion capture (both markerless and full-body motion capture).
-All rigging and skinning of characters (custom made rigs and CAT rigs).
-Face FX, lip-sync and facial motion capture creation.
-Managing ‘Anim Sets’ in UE3 and matinees in kismet.
-Sole animator at the studio meant I worked extensively alongside all other team-mates in their respective departments.
Headstrong Games. Kuju Entertainment Ltd. (May 2011 – May 2012) - Animator
(2012) Rabbids Rumble – 3DS
-Very stylised, key frame animation on bipeds, both In-game and cinematics.
-Management of animation events within the ‘Blitz’ game engine.
-Rigging and skinning props for animation.
(2011) The House Of The Dead Overkill: Extended Cut – PS3
-Motion capture cleanup and keyframe creature animation.
PipeDreams 3D (April 2010 – April 2011) - Animator
-I made hand-drawn storyboards for TV commercials.
-Created animation for pre-production on the commercials.
-Character skinning, and creating and cleaning up motion capture.
Headstrong Games. Kuju Entertainment Ltd. (June 2008 – March 2010) - Animator
(2010) Crysis 2 - ‘The Wall’ trailer
-Motion capture cleanup on human characters.
-Keyframe animation on ‘Stalker’ alien creatures.
-Setting up animations in CryEngine 3, and camera animation on cinematics.
(2010) Who Wants To Be A Millionaire – XBLA / PSN
-Keyframe animation on the host character.
(2009) Unannounced Title - Wii
-Animated realistic, martial arts and hand-combat pieces in both third and first-person perspectives.
(2009) The Lord Of The Rings: Aragorn’s Quest - Wii
-Animation on humans and creatures.
(2008) The House Of The Dead: Overkill - Wii
-Animation on various monster and zombie characters, including end-of-level bosses.
Glamorgan Centre For Art and Design Technology (2007 - 2008) - Tutor
-Tutored a 2nd year BA student in animation principles, as well as rigging and skinning using 3DS Max.
Animation - Autodesk 3DS Max, Character Studio and CAT, Autodesk Maya, Motionbuilder, iPi Mocap Suites, Faceshift.
Game Engines - Unreal Engine, CryEngine 3, Blitz SDK Engine.
Editing and Compositing - Adobe Premiere, Adobe Photoshop, Fusion.
BA Computer Animation. GCADT / Atrium, Cardiff.
During my time at GCADT, my short film ‘Momma’s Boy’ won the ‘Best 2nd Year’ award at the annual ‘Glamfest’ industry awards show in 2007. In 2008 my showreel got a ‘highly commended’ recognition.
Foundation Diploma Art & Design. Yale College, Wrexham.
My hobbies include making animated short films, videogames and game culture, storyboarding and acting for animation. I also enjoy playing guitar, seeing music gigs, and drawing.
I’m passionate about developing as an animator, and approaching this task through games gives me a high motivation to develop my skills further.
References are available upon request.
(For a separate .doc version of my resume, please request.)